
Your speculation about the use of the share message is correct. Some of this information is optional, so if you don't have a clue what you should be using (for example, for the leaderboard ID), it's probably because your game does not make use of that feature and you can omit the data. Google Play ID: If using Google Game Services (leaderboard) then you grab the ID from setting the game up for Google Game Services.Licence Key: Google play only – signing key from the game on Google Play.Web pages instead of an app store (perhaps their friend has a

Pushing to multiple platforms, you may want to make this link go to a
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Importing the game to Android Studio 00:02:04 4. Replacing the libs and jni folders 00:01:27 3. This message to be useful, you will need to put in a link. Exporting the game from Buildbox to my desktop (Android Version) 00:00:36 2. Construct2 - Because of the increasing popularity of online games, a lot of frameworks are developed for specifically developing gaming apps, Construct is one. You can insert the special tag "]" into your text. If you want to show the players' score in this message Share Message: the message to show to the user when prompting to share the game.This is what you setup in Apple's Itunes Connect so the game can use it. Leaderboard ID: the code-name of the leaderboard.Review Link: link within the app store that will take ther player to a page on the app store where your game can be reviewed.

The this is too long to display, the device will usually abbreviate Name on Device: a short name that will be displayed on the device, once the game is installed.Bundle ID: A unique identifier that gets embedded into the app and must be unique within a single app store.You make up most of this information, and the rest of it is supplied to you when you signed up for your relevant store publishing account.
